![]() ![]() ![]() The energy ball dropped by the replicant has a timer that begins as soon as it drops. When damage is done, a runner picks up the energy ball and follows the directions of the operator into an airlock. Damage must be done at the same time as there are only a few seconds to attack. Scanner will see one of the replicants glowing yellow and call it out, then count down damage. The Space team will leave one servitor alive, at low health, until the Scanner calls out to take it down and begin the Extinction Protocol that begins damage phase. Everyone should keep an eye out for these augments and call it when they’re spotted so the buff holder can pick it up quickly. Scanner buff drops upstairs when servitors come out. Operator buff drops downstairs when servitors come out. Teams will kill their enemies, focusing on getting servitors down quickly. There will be 4 replicants of Atraks in the Crypt and 4 in Space. To begin the encounter, touch the purple ball of energy at the front of the room. The operator stays downstairs to pick up the augment first. Scanner and runner will go into space via the pods immediately at the start of the encounter. Ground team has a scanner and two runners, Space has an operator, a scanner, and a runner. The team is split between the ground level (the Crypt) and space. The goal here is to damage and kill the correct Atraks replicant, which is done in waves. Scanner can always see what needs to be done (which panels need to be shot, in this example) and Operator can always interact (like shooting the panels). Note on augments: Two augments are introduced in this encounter, scanner and operator. Rinse and repeat the encounter until all fuses are down. Operator passes them through and then opens the basement to release the first operator, who will then go to whatever side the backup operator was on (light or dark). If time runs out, scanner picks up their augment and begins again on dark side. Downstairs Guardian picks it up and begins call-outs for DPS.įor the operator-turned-scanner in the basement, the call-outs are made by looking at the mini fuses up high on the wall that the augment terminal is attached to.Ĭallouts: Dark left, dark middle, dark right OR light left, light middle, light right.įuses are shot until all 6 are down or time runs out. Operator puts their augment into the terminal. There will be one Overload champion on each side. Servitors turn off access to the augment machines in every encounter. The other 4 guardians are focusing on clearing enemies, especially the Servitor. Operator opens the door in the back, passing scanner to the other side, and goes down to the basement to begin shooting the panels. Scanner will read the first two panels on dark side and call for operator to pass them through. Operator picks up the buff from the light side augment terminal to begin the encounter. Two are assigned to light side, two are assigned to dark side. Hitting the wrong fuse on accident will cause a wipe. You do not want to use a weapon with explosive rounds or ricochet rounds or anything with multiple projectiles. Xenophage has always been an excellent choice here. Loadout notes: You want something that focuses on clearing enemies as well as a weapon that can handle hitting fuses down quickly. The secret chest is at the last bubble up around the rocks before you go through the doors to the next encounter Security Room: Callouts are 1 through 10 starting on dark side and ending on light side. Just take it slow, moving from one bubble to the next and killing the enemies that spawn. If you are outside the bubbles, you start stacking a frostbite debuff. The goal is to get through to the last bubble on either sparrows or provided pikes. ![]() This raid was released with “Beyond Light” and cannot be played without the DLC. ![]()
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